It would later see use in Worms World Party via user-created missions.Įach level theme has their own background debris, this generic square is found however in Gfx.dir instead of the level's actual graphics files.Īpparently, the buttons for the main menu and single player menu were originally going to have a 3D button effect. Health crates never get to be vital crates in any mission, so this goes unused. Various leftovers from Worms 2 can be found, such as the Cloned Sheep and its icon, the Homing Cluster Bomb and its clusters, the missiles and jet from the Homing Air Strike, and the Confused Sheep Strike's sheep.Ī vital health crate. It would make a reintroduction in Worms 3D with a similar function. Sprites exist for an unused Gas Canister weapon, which may have been rendered obsolete because of the Skunk. It had an icon in Worms 2 which has strangely been deleted from Armageddon. Only the red-hatted worms are used as NPCs who the player must protect in certain missions no other missions use the other five colours.Ī bible which still isn't used in the game. Worms wearing hats of each respective team colour. They can actually be seen using a glitch to aim another weapon, and then switching to the Baseball Bat. However, when making the transition to Worms 2, the aim of the bat was restricted to 75 degrees upwards, leaving certain angles unused. Originally in Worms: The Director's Cut, worms could aim the Baseball Bat directly up and down. These sprites were later deleted in Worms World Party. It's possible a swimming mechanic could have been planned for Worms 2 and Worms Armageddon, as these sprites can be found in each of the games. Swimming sprites for worms are buried in the game's file for underwater sprites, Water.dir.
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